I recently played Book of Unwritten Tales 2. When I had an inventory item selected, it disabled all hotspots that did not have an interaction with that item. This completely eliminated the "I can't use that with that!?" dialog. Is it possible to do this using Adventure Creator? If so, how?
Comments
You could conceivably write a script whenever an item is selected (via the OnInventorySelect custom event) that disables all Hotspots that don't have an interaction with that item, but I'll consider adding that in as an official feature.