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tint map tutorial: update

edited May 2017 in Engine development
In the tint map tutorial (http://www.adventurecreator.org/tutorials/working-tint-maps)  the instructions need a little update for the latest version of Unity:

Instead of "Change the Texture Type to Advanced, and check Read/Write Enabled. The Tint map will not work with this texture unless we make these changes. Click Apply at the bottom."

With the latest Unity it should read:

 "Unfold the Advanced pane ,and check Read/Write Enabled. The Tint map will not work with this texture unless we make these changes. Click Apply at the bottom."

Comments

  • Further down "Click on the Sceme tab" should be "Click on the Scene tab" :)
  • actually as I'm reading through it seems the whole tutorial needs a quick refresh for the latest Unity as panels look similar but somewhat different
  • Thanks for the heads-up, I'll update the tutorial soon.
  • I might be going crazy, but I can't find any tutorials in the tutorial list about Tint Maps, and in the Manual, hotlinks to 'Tint Map' seem to not work.
    I'm sure I saw a video about tint maps somewhere... but getting Mandala effect vibes lol.

  • Tint Maps were deprecated in v1.82, given that Unity's 2D URP lighting now achieves similar effects bulit-in to Unity.

  • What is the 2D URP feature I should be looking at to replicate the same thing as tintmaps? In particular, anything as simple as just painting the ground in grayscale? Alternatively, is there such a thing as "negative" lighting? e.g. painting shadows

  • edited August 31

    It's not a 1:1 equivalent, but if a character uses URP's Sprite Lit shader, their brightness will be controlled by 2D Lights.

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