Forum rules - please read before posting.

Re-position the arrow prompts

Hello, is it possible to re-position the arrow prompts? I personally think that having the up arrow directly on the top is a bug because it overlaps the inventory box. Thanks :) 

Comments

  • edited November 2017
    Welcome to the community, @ProgrammingPanda.

    It's arguable that the inventory should be disabled while an arrow prompt is displayed (similar to how the 3D Demo does).  However, I shall consider exposing the positions/sizes of the arrows so that they can be tweaked - regardless of reason, I agree that there should be customisation options for that.
  • Thanks for the response :) It's essential for a game which navigation relies solely on arrow prompt navigation as the arrow prompts should always be visible whenever no cut scene is playing, but I think I have another work around for it now. Thanks Chris :)
  • The work around is like the mechanics in Professor Layton if anyone was having the same problems :) Enjoy :)
  • Hello @ChrisIceBox can you reposition the "Up" Arrow Prompt sideways with the current version? (For example, the door is in the upper left side going up) Thanks :)
  • edited November 2017
    Multiple arrow prompts at a time is not possible now right?
  • Please try not to double-post - I answer all questions when I am able.

    No, multiple arrow prompts are not possible - and currently neither are diagonal.

    Be aware that the whole thing can be recreated - and extended - by using Menu Buttons and ActionList parameters.  The concept of Arrow Prompts are really just a convenience tool.
  • Okay, thanks, please delete this post for me then, I thought that you weren't notified from old posts so I did this, sorry.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.