Is it possible to add a parameter of a single type (Game Object) as an array? For example, my action list turns off an array of hotspots and this pretty much happens all the time in the games that I make, though there is a workaround it via grouping the hotspots then sending the whole group to the disable hotspot, there are some other applications to it too so I just want to learn it if it's possible. Sorry if I have too many questions
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That said, one potential way around this would be to have the ActionList: Set parameter Action allow you to copy the value of one parameter onto another. You could then feasibly set "parameter 0" to parameter 1, then run the ActionList in question, then set it to parameter 2 and run it again, etc. I'll see if such a feature would be feasible to implement.