Hello, is it possible to re-position the arrow prompts? I personally think that having the up arrow directly on the top is a bug because it overlaps the inventory box. Thanks
It's arguable that the inventory should be disabled while an arrow prompt is displayed (similar to how the 3D Demo does). However, I shall consider exposing the positions/sizes of the arrows so that they can be tweaked - regardless of reason, I agree that there should be customisation options for that.
Thanks for the response It's essential for a game which navigation relies solely on arrow prompt navigation as the arrow prompts should always be visible whenever no cut scene is playing, but I think I have another work around for it now. Thanks Chris
Hello @ChrisIceBox can you reposition the "Up" Arrow Prompt sideways with the current version? (For example, the door is in the upper left side going up) Thanks
Please try not to double-post - I answer all questions when I am able.
No, multiple arrow prompts are not possible - and currently neither are diagonal.
Be aware that the whole thing can be recreated - and extended - by using Menu Buttons and ActionList parameters. The concept of Arrow Prompts are really just a convenience tool.
Comments
It's arguable that the inventory should be disabled while an arrow prompt is displayed (similar to how the 3D Demo does). However, I shall consider exposing the positions/sizes of the arrows so that they can be tweaked - regardless of reason, I agree that there should be customisation options for that.
No, multiple arrow prompts are not possible - and currently neither are diagonal.
Be aware that the whole thing can be recreated - and extended - by using Menu Buttons and ActionList parameters. The concept of Arrow Prompts are really just a convenience tool.