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Changing footsteps sounds depending on scene

Hey
I followed this tutorial to change footsteps SFX in some scenes.
https://www.adventurecreator.org/tutorials/giving-character-footstep-sounds
All aspects of the process were functioning properly, with the exception that upon the activation of the new footstep, it fails to revert back to the previous footstep when transitioning to a different scene.

Thank you,

Comments

  • The Remember Footstep Sounds component can be used to save which sounds are assigned. You'll need to make sure each sound asset can be accessed by the save system, however: the Manual's "Saving asset references" chapter has details on this.

    If the sound changes are limited to separate scenes, however, you might be better off just using a local Player instead. If a Player is present in a scene file, it'll override the prefab assigned in the Settings Manager when that scene is opened at runtime - so any changes you make to it will be limited to that scene.

  • Thank you, guys.

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