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Lifts and moving platforms

Is there something in the framework I can use for lifts or moving platforms?

Or should I just make cutscenes, and take away control of the player while I animate him and the lift up?

Mark

Comments

  • Hi, I need as well combine some lifts and moving platforms. I did it with basic animation (for example a cube and a animation of that cube with the "Animation" window is all what you need).
    The problem is the player not moving with the lift or platform when is on top.
    Could someone point me how I can make the player move with the platform?

    Thanks
  • What's your movement method, Ultimate FPS?  I believe UFPS has it's own way of handling moving platforms, which shouldn't require the player to be frozen.

    Outside of UFPS movement, though, the best way is to make it a Cutscene, yes.  You can have the player move with the platform by using an "Object: Set parent" Action just before movement (to parent the player to the platform), and using the same Action after the movement (to clear the parent-child relationship).
  • Thanks,. yes the UFPS version works quite ok, but I only want to use UFPS action in cases where there us no user interaction. For a lift I would want the normal AC hotspot popup text, over the lift buttons. I sure theres a way to SEND that AC button click to UFPS, but I ant there yet man... Anyway, Im settled on AC is my main game building tool now, so I wanna do as much in it as poss, so I can learn, and stop hassling you...

    Im fine with the cutscene method...
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