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Trigger Geometry - Box colliders only?

edited June 2024 in Technical Q&A

Hey everybody,
hey Chris!

I would like to create trigger areas that have a different geometry than just boxes. Is that possible? I tried it with a mesh I created in Blender together with a mesh collider but that didn't work.

I could create multiple trigger objects that are boxes to approximate the area I need, but the problem here is that this is about camera areas with two triggers (onEnter, onExit), so when I use multiple objects the onExit and onEnter action lists are invoked, which is not what I want. Basically I would like to define a camera area that is more complex than just a box :)

Any ideas and suggestions are highly appreciated.

Comments

  • AC's Triggers rely on OnTriggerEnter calls - so they'll work with any collider that supports that. Box, Sphere, Capsule colliders should be just fine - though IIRC Mesh Colliders require "Convex" to be checked.

  • edited June 2024

    Oh very cool, so the problem I had was related to the mesh collider. Thank you Chris!

    Edit: Yes, Convex needs to be checked so "IsTrigger" can be checked. That doesn't produce the shape I need so I will have figure out something else... basically I would need the option to have multiple box colliders act as one collider for a trigger.

  • So long as your Trigger's Detection method is set to Rigidbody Collision, then it should work with multiple colliders attached.

  • That is good to know! Sadly I removed all rigidbodys from my characters and changed all triggers to transform detection... but I will keep it in mind. Thanks Chris, you are the best!

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