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PlayerStart logic

edited June 2024 in Technical Q&A

Hello again!

I've got a question regarding the logic of using different PlayerStarts. I've got three in my scene and it seems that even though I assigned a previous scene name to all of them, the player still doesn't spawn at the right one. Now, if the player leaves the map and goes back to Lobby, the intro cutscene starts playing once again, although the Action List prevents it. Have I made any mistake in the Action List logic?

Thanks for any advice!

The Action List: OnStart cutscene

PlayerStart 1

PlayerStart 2

Comments

  • The first two links point to the same screenshot - was the second meant for another?

    The OnStart cutscene logic is separate to the PlayerStart, however. If you unset the OnStart cutscene from the Scene Manager, is the Player appearing in the correct position?

  • He’s not when I unset the OnStart cutscene. It's weird because it's just with that one PlayerStart. When the player exits the bathroom scene, he spawns at the correct one that has the bathroom set in inspector as a previous scene. Weird!

  • I still need to see all intended screenshots - I'm not getting enough details to work with.

    To be clear, the "Map1 -> Lobby" transition works, but not "Bathroom -> Lobby"?

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