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using separate lip sync systems together

I'm using a lip sync system Game Object Texture in AC. Now I have couple of characters that I would like to have some extra system to use while speaking. One is a big wolf that has no texture based face - there's only the jaw. An the other is a cigar that I would like to animate during speech.

I am also wondering whether I should create the shape keys for the wolf mouth to be used or just to open and close the jaw with variating amount.

Here's a pic:
https://imgur.com/a/TgsRbUy

Comments

  • I am also wondering whether I should create the shape keys for the wolf mouth to be used or just to open and close the jaw with variating amount.

    The latter can be done using the same Auto Lip Sync component that Tin Pot uses for the 3D Demo.

    Otherwise, it'd be a case of working out what lipsync mode/settings you want to use for the character, and then altering the method when they speak using scripting (see this tutorial)

    An the other is a cigar that I would like to animate during speech.

    You'd need to extract the character's current phoneme in a custom script, and then animate the cigar in the intended way - this could be as simple as setting an Animator's Integer parameter to control which rotation animation it plays.

    A character's current phoneme index can be gotten with the GetLipSyncFrame function.

  • There seems to be a problem with the Auto Lip Sync. I can't event get the Robot to move his jaws. Player character speaks normally in Timeline.

    Here's pics:
    https://imgur.com/a/TgsRbUy

  • And when I checked the characters in Blender, they all seem to have a working jaw, also the Robot's jaw seems similar.

  • The component works by processing audio played on the AudioSource that's on the same GameObject - is the character's root AudioSource playing audio?

    Try testing outside of Timeline - if you're using an Animation track, there may be a conflict. Is it working when a speech line (with audio) is played without the use of Timeline?

  • Ok, the texture switching system work with phoneme system from text and there's no speech audio yet for these characters.

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