Hi,
In my touchscreen First Person build for iOS, I need to move the cursor around the screen to position it before I can click on a game object or menu object. What setting do I need to do in order for the screen to just react to where I am touching/clicking? I am using the AC Joystick for moving which works very well.
This is my settings Manager
https://imgur.com/a/V6dXmxQ
AC 1.81.2, Unity 2022.3.35f1
// Magnus
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AC has a Moving touch drags cursor? option in the Touch-screen settings panel, that allows for a cursor to be displayed - and dragged - at all times. However, it is not compatible with first-person movement.
If you temporarily switch Movement method to None, it should show. With that then checked, does the cursor behave as intended? It may be possible to have an exception to this rule if you use custom input for first-person movement.
Thanks for this. The "moving touch drags cursor" was already checked for None-movement so when unchecking it, the interactions during "none" (menus etc.) works fine without having to drag the cursor.
During gameplay (FP movement) though, it seems the first touch/click positions the cursor, and then by touching/clicking again, there's an interaction. Is there any setting I can do to interact immedately on one touch? Now hotspots need a double-touch for interaction.
The Hotspot input mode in the Touch-screen settings should let you configure this.
Yes, thanks. I noticed it is all in the manual! Thanks a lot!