If your Animator relies on transitions/parameters, you can create a RandomInt parameter that causes different animations of varying lengths to trigger before returning to the main loop.
You can then set the RandomInt parameter to random values - either through script, or by syncing it to a variable with the Link Variable To Animator component.
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If your Animator relies on transitions/parameters, you can create a RandomInt parameter that causes different animations of varying lengths to trigger before returning to the main loop.
You can then set the RandomInt parameter to random values - either through script, or by syncing it to a variable with the Link Variable To Animator component.