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Nine Verbs Walk to doesn't trigger Action List

Hi, @ChrisIceBox
I'm using the latest version v1.81.6 with Unity 2023.2.7f1
I downloaded the Nine Verbs through the Game Wizard, that's very cool by the way.

I have a scene that is a map. I want my character to move to a location and then load the corresponding scene.
I'm using an hotspot with
Use Interactions
Cursor/Icon: 9:Walt to
Enabled: yes
Interaction: My action list with the switch scene
Cutscene while moving: no
Face after moving: yes

Left Click on the hotspot: move character but doesn't trigger the action list
Right Click on the hotspot: trigger the action list immediately without moving character

i would like:
Left click to move character and then trigger action list.

I checked inside the Nine Verbs Folder in Assets>AdventureCreator>Scripts>Template>NineVerbs
and couldn't find a Readme or a Additional scripts.

Thanks

Comments

  • The built-in Nine Verbs template spawns in its own prefab automatically when the scene begins, via the Events Editor.

    I will attempt a recreation.

  • I cannot recreate such behaviour.

    The NineVerbs package over on the Downloads page includes an example scene, which is also compatible with the Template included in AC itself. The Exit Hotspot to the left of the screen also makes use of the "Walk to" verb, and runs an Interaction upon being reached.

    This works on my end - what's the behaviour on yours?

  • Hi @ChrisIceBox. I downloaded the example scene and the exit hotspot works. I tried even to add a switch scene and it still works. I'm trying to look if I can find a difference between that one and the one I made.

  • The only difference so far is that in the map scene the NineVerbs menu is locked off.

  • That's it. It doesn't work if the Verbs menu is locked off. I would like the Menu to not be visible in the map page of the game. What will be the best way to do that?

  • edited September 2024

    Ok, I solved this in this way.
    I duplicated the Verbs menu to VerbsMap
    I duplicated the VerbsUI prefab to VerbsUIMap
    In VerbsUImap I moved off the screen all the verbs grid and inventory grid and resize the background to display on screen only the Verbline
    I assigned VerbsUIMap prefab as Linked canvas prefab to VerbsMap menu.
    On my map screen I lock Verbs menu and Unlock Verbsmap menu
    https://drive.google.com/file/d/1XHjnbJTyvL9kAWO4yUt4HbApN8HFtORy/view?usp=sharing
    This does wrok perfectly

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