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Inventory Items can't be combined after selecting via ActionList

Hi all,
The current method for a user to choose a 'Magic Spell' item in my game is to select the Wand item in the main inventory menu, which open another menu with a list of spells. Once selecting a spell, the menu is closed and the corresponding Magic Spell inventory item is selected using 'Inventory: Select' (checking 'Ignore Current Inventory').
At that point I can use the item with other hotspots in my scene, but when trying to combine with another inventory item, none of the combine or unhandled combine actionlists are run.
I've tried tried changing the item that gets selected to something that is in the users inventory already, but still have the same problem if the item is selected via the ActionList rather than by clicking it in the inventory menu (If selected from the top inventory bar, combines work fine).
AC: 1.81.5
Unity: 2022.3.23f1

Comments

  • Also tried and get the same issue in: AC 1.81.6

  • Recreated, thanks - I'll look into this.

  • I can only recreate the issue if the Inventory: Select Action's Carry condition is set to Ignore Current Inventory.

    For items to be combinable, they must both be present in the Player's Inventory. You can use categories to have the Player hold both, but prevent the spells from appearing in the main Inventory menu.

  • That's fixed it, thank you very much Chris.

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