Hello,
I am deploying the game online and I switched the platform to HTML5, suddenly the animated cursor got blurred (all the other UI graphic is good, inventory and menus are super sharp) only the animated currsor goes blurred.
My cursor has a sharp static cross when idle but when is interacting with something and the icon changes to the animated one it goes completely blurred. (size stays the same)
I deactivated the antialiasing from the unity setting but I am afraid I am missing something.
*this issue shows local and online.
Thanks in advance!
Flavio
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What are your AC/Unity versions, what is your "Cursor rendering" set to, and what are the full settings of the cursor's texture? Screenshots of this, your Cursor Manager, and the issue occuring will help clarify the issue.
AC v1.81.4
Unity 2022.3.32f1
Cursor rendering: Software
With the current setting before to switch to Html5 everything was working properly. The issue occurred only after the platform switch.
The issue (animated cursor goes blur)

The normal rendering which was working properly before to switch to html5

Cursor Manager screenshot 01

Screenshot 02

Screenshot 03

However the "main cursor" which is static remains sharp, the issue seems to affect only the animated ones.
I'll attempt a recreation, thanks for the details.
Thanks for the support!!! - in the meanwhile I turned them off for the cursor and without animations enabled the Use/Talk/Look icons are sharp. I would love to have them working but if it's not possible I am very happy also with the static icons. The gameplay is not affected by this reduction.
BTW. I LOVE THE AC! I am really happy with it.
I can't reproduce the issue so far.
To be clear, by HTML5 are you referring to WebGL platform with a specific setting? It may be down to your project or build settings.
Yes is WebGL platform, I thought it might depends by what you mentioned and I turned off the antialiasing of the render setting but nothing changed. I can't see another kind of setting that is handling such aspect of the game. Thanks for trying! I very much appreciate it!
One other thing to try would be the Unity UI-based cursor. How does it look if you set your Cursor rendering to "Unity UI", using the default UnityUICursor prefab?
Thanks for the hint, I will try this one!