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How can I activate a 2D trigger only once without using a local variable?

Hey guys,
I plan to add many 2D triggers in my game to activate cutscenes and events. Currently, I'm using a local variable for this, but is there a way to make a 2D trigger activate only once without relying on a local variable? This will save me a lot of time.

Comments

  • You need a Remember Trigger component, and I think you can turn it off at runtime by passing the TurnOff message to it using the "Object: Send message" action.

  • 100% worked. Thank you xD

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