AC 1.82.5
Unity 6000.0.25f1
I'm working on a fixed camera angle game, and am using the Kinematic Character Controller with AC integration from the AC downloads page. If I walk with my character and the camera changes to a different view, the direction keys switch and the character ends up moving in the direction relative to the new camera. This issue doesn't occur when using just AC (as it has a provision to avoid this with the Max camera lock angle feature in AC Settings) but if I add KCC, using the AC_KCC_ integration, this feature stops working. Any way to make it respect that in the integration script?
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Comments
Figured it out with some help. Here's an edited AC_KCC_CharacterController script that retains that same functionality - https://pastebin.com/6cbMgzbj
Updated script with some fixes -
https://pastebin.com/qFNVC0Um