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Attaching an object to the cursor?

I am completely stuck on how to do this! I have a one screen -first person- scene that has items lying on a table and I want to be able to pick them up so they become the cursor and then click them on a hotspot somewhere else on the screen. So they don't ever go into your inventory, only become the cursor while you are holding them. Hope someone can help me out here, I'm sure it must be easy, I'm just drawing a blank here!

Comments

  • edited March 25

    The Inventory: Select Action can be used to force the selection of an Item without it needing to be present in the Player's Inventory. Running this in a table item's Hotspot interaction should do it.

  • Thanks Chris, I can't seem to get that working, nothing happens at all, even if I do add it to inventory behind the scenes, without turning on the inventory menu to show it, and then immediately add a select action, nothing happens :/

  • Do items get selected normally when clicking one in the Inventory?

    What are your AC versions, and share screenshots of the Hotspot, the Interaction ActionList, and your Settings Manager. In particular, check that none of the "Deselect item" options are causing it to become deselected automatically.

  • Thanks Chris, I think that was it I had 'left Click deselects active item' checked, I think that is the culprit, thanks I will keep trying!

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