Hey Chris,
My game uses the "Subtitles" menu to trigger dialogue through the Dialogue: Play Speech action. Is it possible to create a secondary dialogue menu that appears above the player (speech bubble)? Similar to the Speech bubble template. https://prnt.sc/9f4oRfkcmAD8
If so, what’s the best approach to achieve that?
Ideally, I’d like to use the "Subtitles" menu for regular dialogue and a speech bubble menu that appears above the player during cutscenes.
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Comments
A Subtitles menu (i.e. one with an Appear type set to When Speech Plays will turn on automatically when speech is played - provided the conditions match.
If you duplicate the default Subtitles menu and restyle it to appear above the Player, both will show at the same time.
One way to prevent both is to just keep one locked at all times. You can use a pair Menu: Change state Action to lock one / unlock the other when starting / ending your cutscenes.
The filters I mentioned are in the Subtitle menu's Properties panel. You can filter by background vs blocking speech, and by character type. For example, you could use Narration for such speech, and similarly prevent the default Subtitles menu from showing Narration, to avoid having to manually control which is shown at a given time.
Good suggestion, Chris. I will use the Narration menu for the bubble speech instead of Subtitles menu.