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Problem with Display cursor on Unity 6

Hi, I am using unity 6000.0.47f1.

I noticed a problem with the cursor.
I set its visibility to “only when paused” and it doesn't show up in any UI. It is visible for a fraction of a second when I close a menu, for example pause UI
It seems as if the cursor on/off animation only works when the game is not paused.
I'm adding a video of what it looks like

I am also sending a picture of what my cursor settings are

Comments

  • Which CursorUI prefab are you using? The default, or the "Animated Cursor" template listed in the New Game Wizard?

    It sounds like a case of the prefab's Animator not having its Update Mode set to Unscaled Time.

  • Oh right, I added the animated cursor at the beginning and it had the wrong update mode. this solved the whole problem, thank you!

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