I just created a Menu for the typical black cutscene bars, to let the player know they can not move around while cutscenes are going on.
I set its Appear type to During Cutscene. It's working perfectly fine, except for the fact that it seems to be triggered during Interactions too even though they don't have the "Cutscene" component. Is this intended?
I'm aware I could bypass it by just setting it to Manual, but I wanted to confirm whether I was doing something wrong or if it was maybe a bug.
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Comments
Intended - but perhaps not totally clear, given AC's use of the word for both the component and the state.
With "During Cutscene", it's referring to gameplay being blocked, which can occur when any ActionList, regardless of type, has its When running option set to Block Gameplay.
Be aware: there's a ready-made "Cutscene borders" template available in the New Game Wizard with the latest release.
Oh I see! It is a bit confusing indeed, but happy to have cleared that up.
I didn't know about the template before but it's ok, the ones I made are working fine and they were easy to make, I like that I can have them pan into view. I'll just set them manually during each cutscene where I want them to appear.