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fundamental issues

Hi there,

I'm hoping to get some advice from more experienced game developers. I'm working on a classic quest-based adventure game, and I have a few locations that the player will visit multiple times throughout the story. In these locations, the player will interact with the same NPCs.

Do I understand correctly that in order to make this work, I will need to create as many variables as necessary to store the relevant information for each interaction?

Comments

  • It depends on the context. If interactions vary based on other factors, e.g. what the Player is carrying, you can use e.g. the Inventory: Check Action instead of creating a "Player has got item X" variable. If your game makes use Objectives, you can also use the Objective: Check Action.

    When you have variables whos values are dependent on others (e.g. Bool B will only ever be True if Bool A is True), then you can often combine them into PopUp variables.

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