Forum rules - please read before posting.

Why my game is showing "Auto Save"

Hey Chris,
I have two questions related to AC’s saving system. The first concerns game saving: my game doesn’t support auto-saving, yet “AutoSave” has recently begun appearing in my Save and Load menus. How can I prevent it from appearing?

https://prnt.sc/S6I6htspg5pE
https://prnt.sc/plCn9sIZF_Vs

The second issue concerns journal pages being removed from the player’s journal after loading the game. All inventory items, journal entries, and character portraits are stored outside of the Adventure Creator folder. Could that be causing the problem?

Comments

  • “AutoSave” has recently begun appearing in my Save and Load menus.

    We'll need to understand when and how the game is Autosaving.

    Autosaving is possible either by checking Autosave after? in a Cutscene's Properties box, or by using the Save: Save or load Action.

    The Console will report a log each time a save is made. For Autosave, the save's ID is 0. Keep it open while playing, and then share the log's full text when it appears.

    The second issue concerns journal pages being removed from the player’s journal after loading the game

    Are these Journal pages that get added at runtime? You'll need to include them in AC's Speech Manager, via the "Gather text" button, for them to be retained in save-game files.

  • Thank you for the explanation. I accidentally enabled “Autosave” in one of my cutscenes, which caused an AutoSave entry to appear in my save files.

    Regarding the missing journal page art, I used the “Gather text” function, but after saving and loading the game, only the text remains—none of the journal art appears.

    https://prnt.sc/SkFZZ2LIIry6
    https://prnt.sc/cOqUG5RY-PEF


    I have a minor issue that doesn’t require a separate post. My Title menu blocks the Inventory menu https://prnt.sc/wFUA5hsb5fu4 . However, when I open the Inventory, the Hover UI artwork disappears but the Inventory menu doesn't appear, and I can’t navigate through the Title menu anymore.

    Before: https://prnt.sc/Mbt4NBK-d8iK
    After: https://prnt.sc/Vki7AdNMJzIs

  • I used the “Gather text” function, but after saving and loading the game, only the text remains—none of the journal art appears.

    You'll need to ensure your page textures are locatable by the load system, which is a case of giving them unique filenames and placing them in a Resources folder.

    The Manual's "Saving asset references" chapter covers this in more detail.

    My Title menu blocks the Inventory menu https://prnt.sc/wFUA5hsb5fu4 . However, when I open the Inventory, the Hover UI artwork disappears but the Inventory menu doesn't appear, and I can’t navigate through the Title menu anymore.

    Are you unlocking the Inventory menu before attempting to turn it on, and does your Title menu pause the game?

    Try moving the Title menu to the bottom of the Menu stack in the Menu Manager, which affects the order in which they are processed.

    You can check the Event System object at runtime to learn which object it's currently selecting.

    If necessary, the Menu: Select Action can be used to force the selection of a given element.

  • Thank you, Chris. Moving the Title menu to the bottom of the Menu stack in the Menu Manager solved the problem.

    I have another minor problem: when I load a save file, the game loads immediately without a fade-out. I tried creating an ActionList attached to the Save element in the Load menu to handle the fade, but the game still loads first and then fades out. Am I missing something?

  • Did you check Wait until finish? in the fade-out Action? Share screens of the ActionList and the element's properties.

  • edited June 3

    I unticked “Load when clicked on?” which allowed the ActionList to run. However, I’m not sure which action to use to let the Load menu load individual save slots. I tried the “Save: Save and Load” action (method: Load game), but it only loads the latest save. How can I make it load each save slot separately?

    My Load menu has 5 slots only.
    https://prnt.sc/3owgS7sHA3a-
    https://prnt.sc/XnYUQNW0DX3r
    https://prnt.sc/_z38rzbvLAPY
    https://prnt.sc/HhTj77k3u41O

  • You need to define an Integer parameter in your ActionList, and then have the Load element update it with the clicked Save index. You can then update the Save: Save or load Action to use this parameter's value to reference which save to overwrite.

    A tutorial that relies on this concept can be found here.

  • Integer parameter fixed the problem. Thank you, Chris.

  • To ensure my implementation is correct and avoid potential future problems, I did it like this:
    https://prnt.sc/-oPys0HuCmrm
    https://prnt.sc/P6sL9fBuVG7N
    https://prnt.sc/U8LKDpTVr1qD

    What do you think?

  • Looks good.

  • Thank you, Chris

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.