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Animating an NPC in a Timeline

Hello. I'm trying to create an opening cutscene in which the player character and their sidekick NPC walk into the building through the door before the gameplay starts. My game is 3d environments with 2d sprites. I followed the 3d starter tutorial about timelines and have managed to get it mostly working despite some things moving around in recent Unity. But whilst my Player character (Spatchcock) is correctly loading his walk animation whilst moving, the NPC character (Hammersmith) isn't, so he's just floating through the scene as a static sprite. Any suggestion on what I might have done wrong? I'm using Unity 6 and AC 1.83

https://www.dropbox.com/scl/fi/lygqy4r22l3s93422n4js/Screenshot-2025-06-08-170604.png?rlkey=mq3wvpoiosjoiua05slkoapqa&dl=0

https://www.dropbox.com/scl/fi/1hzja565fh7ppwnmdewdw/Screenshot-2025-06-08-170958.png?rlkey=kahr4vna2nyutn2fl7jbl2ocb&dl=0

https://www.dropbox.com/scl/fi/hhsrxns6m6g69k6qdorl3/Screenshot-2025-06-08-171012.png?rlkey=b2rbc9owe0o39s0lqadn8hpfo&dl=0

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