Hi Chris!
I started spending some time with menus and how they work.
My current goal is to make a custom interaction hud similar to DOTT. By clicking on a hotspot you get a circle with all the available interactions.
Not sure how to achieve that yet but since I will need to do it with Unity UI and experiment a lot I would like to dublicate the current Interaction Menu before starting breaking it.
My question is, where do you tell the Hotspot to look on a different Interaction Menu. I was looking for an action list or something that links the hotspot button with the Interaction Menu but couldn't find one. For example the InGame menu clearly connects with the Pause menu.
Is the hotspot to interaction link set under the hood or am I blind as always?
Thank you!
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If your Interaction menu's Appear type is set to On Interaction, then its link with the associated Hotspot is automatic.
If you set its Position to On Hotspot, then you can check the connection because the Menu should be positioned over the clicked Hotspot.
How and when the Interaction menu is shown is then down to the Interface settings in the Settings Manager - primarily the See interactions with property.