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Languages not loading Objective dialogues

Hello,

I have a scene where triggering a dialogue with a character happens inside an action using Objectives. These Objectives are not placed directly in the scene but are referenced elsewhere in the project.

While working on translations using the AC Speech Manager, I’ve noticed that even with the type filter set to "Objective" or "All," and after performing "Gather Text," the text inside these Objective actions doesn’t appear for translation.

Is this expected behavior? If so, how can I retrieve those dialogues so I can translate them?

I hope my question isn’t too convoluted.

Best regards,
Flavio

Comments

  • I'll need to see the context. What are your AC/Unity versions, and can you share screenshots of the text as you've entered it, and the filtering options used to locate it.

  • edited June 19

    Sorry for the late reply I was traveling.

    The Scene Action

    View post on imgur.com

    The dialogues into the Objective

    View post on imgur.com

    The filters of the Speech manager

    View post on imgur.com

    I usually can show the picture in here, I don't know why not today. But the links are working.

  • edited June 20

    Where is the HelpSinteticCorpse_Started_OnEnter asset referenced by the game? Through script?

    When gathering text, AC needs to see a reference to an asset in order to gather it. This'll be the case if you reference it from an Action, or e.g. a Manager field, but if it's custom e.g. script, then you'll need to manually create a reference.

    The proper way to do this is to create a custom script that implements iActionListAssetReferencer to return a list of the assets, but a quick way to do it would be to add a Cutscene to one of your scenes that references the assets via a series of ActionList: Run Actions.

  • edited June 20

    Using ActionList:Run into a Cutscene made the trick! Thanks a lot, you saved me from a giant headache!!!

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