Just wanna ask if AC can create something like RPGMaker MZ/MV tool. I know it doesn't have combat system but lets say excluding the combat stuff. Things like map handling, character and npc AI movement and logic, entering and exiting buildings etc. Guess my main concern is like NPC/AI related, where if you can have the AI have daily tasks, moving one region to another and so on.
Is this possible?
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If you're talking about NPCs moving between scenes, you could make use of AC's Player-switching system, as AC will keep track of inactive Player scenes/positions.
If you converted your NPCs to Players, and used the Settings Manager to set their default positions (removing them from the scene files), you could use the Player: Teleport inactive Action to move them around the game as needed.
Having them stick to a "schedule", though, would be a challenge. It's conceivable you could use a (very complex) ActionList to keep track of where they should be, but a custom script may be better.
You might want to try it out with just a couple of characters to see what I mean. But if your game relies on such systems heavily for it's gameplay, you're probably better off using an engine for which this is more intended.
Thanks for the info, ill have to test it out I guess