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Bug? Automatic Input Switching

Since updating to version 1.84.1, I’ve noticed that input switching no longer works as it used to.

When starting a game, it is set to keyboard and mouse and when touching any controller input it switches to “keyboard or controller” as it should.

When using the keyboard or mouse it no longer switches back to keyboard and mouse and stays on “keyboard or controller”.

Any advice would be appreciated.

Cheers,

Andrew.

Comments

  • Can't reproduce such behaviour. Is this with your existing setup, or does it occur with a fresh game made with the wizard?

  • Hey Chris,

    This is in existing setup. There is a potential I've got some script that's interfering with this.

    What normally handles this transition between detected input and changing of mode? That might help me find the solution :)

    Thanks!

  • edited July 9

    It's handled by the ControlsReader script's SetCurrentDevice function, within the autoSyncInputMethod check.

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