Hey Chris,
I'm having an issue where the Menu: Change State action set to block the Inventory and Pause menus doesn't seem to work—but only in one specific scene. In all other scenes, the same action correctly blocks those menus as expected. I've double-checked that the action is set up the same way.
Any idea what could be causing this scene-specific issue?
Thanks!
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At what point in the scene is the ActionList run, and are the Menus open at the time?
If the Console is correctly printing the "Inventory is blocked" comments, is it possible there's another Action that's unlocking it afterwards?
You can use the Actions Manager to search for instances of a given Action type in the scene - check that there aren't any other Menu: Change state Actions that are unlocking the Menus.
I've figured out the issue. The Narration menu was set to unlock the Inventory and Pause menus when it was turned off, which caused the issue. I can confirm that the problem has now been solved.
Thank you, Chris.
Apparently, the above solution caused the game to lock the inventory and pause menus when the 'Narration' option was selected. It was previously set to unlock the inventory and pause menus when 'Narration' was turned off, but I had to remove it to solve the issue. Any idea on how to fix it?
Use a Global Bool variable that you can check when turning off the Narration menu to determine if the Menus should be locked at this time.
Thank you, Chris.