I have a close box on my InGame menu that I'd like to work across various scenes. For example in the Dungeon scene the button would trigger a scene-based action list in the Dungeon scene; in the River scene the button would trigger a scene-based action list in the River scene; in the Thicket scene the button would trigger a scene-based action list in the Thicket scene, etc.
I don't know if this is even possible in Unity. Please help.
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The Button itself would need to run an ActionList asset, but that asset can contain a single ActionList: Run Action that runs a cutscene within the currently-open scene.
When asset-based Actions reference a scene object, they'll do so via Constant ID. To have a different ActionList be referenced depending on what scene you're in, just make sure all the scene-based ActionLists share the same ID number.
Got it. Works like a charm. Cheers!