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Steam Build and Save Games

edited August 3 in Technical Q&A

I know this is potentially a super silly question or a long shot because it might not be possible to know but...

I have made a windows build from Unity of the game and published on Steam.
The game is spotless bugs-wise but I have to correct a couple of text lines missing. Making a new build and uploading a new one is it going to brush out or mess up with the save game that the players has already registered?

(this question arises from my ignorance on the matter so apologies in advance if sounds odd)

Best,
Flavio

Comments

  • edited August 3

    If you're using the provided save-file handlers, AC will base its save game files on the project name along with the "Save filename" you set at the top of the Settings Manager. New builds of the same project where this data is unchanged should still access existing saves.

    Save-related issues will arise mainly if you delete content, such as variables or Inventory items, such that old save files will contain references to data that no longer exists. If you're just amending existing text lines, you should be fine.

    Every game is different, however, so please don't take this as a guarantee. If possible, I recommend setting up a beta channel on Steam for your game so that you can have updates tested before pushing them live.

  • Yes I'm using the "Save filename" using AC (I also used your tutorial to have the save name with the custom text). Ok that was my guess, indeed I'm not touching the variables or anything else, is just a few lines of text to be corrected. Thanks a lot for the insight! - I'm not so advanced in being able to set a beta channel on Steam but I'm quite sure that will not be a problem without it.

    Thanks again! Very much appreciated!

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