Hey Chris,
I’m currently working on the options menu and noticed that the Music slider isn’t functioning. The SFX slider works fine and reduces the sound effects as expected, but the Music slider doesn’t seem to have any effect. Am I missing something?
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Is this in Play mode, or a build, and is the Slider's starting value restored to what you set it to after stopping/starting the game?
Are your music tracks played via the Sound: Play music Action?
Both in play mode and a build.
I did more testing and discovered that the SFX currently affects all audio types, including music, ambience, and one-shot sounds.The Music does not affect any audio.
Expected Behavior:
SFX should only control sound effects (e.g., hover, click).
Music should control music, ambience, and one-shot sounds.
Actual Behavior:
SFX affects all audio types.
Music has no effect.
Is the Slider's starting value restored to what you set it to after stopping/starting the game?
Yes
What are your AC/Unity versions, are you using Audio Mixer Groups, and are you playing music with the Sound: Play music Action?
I'm using AC v1.82.1 and Unity 6000.1.13f1. I apologize for all my previous inaccurate questions. After further testing, I discovered that SFX affects all music in the game, and Music affects Sound: Play Music ONLY. My question is: how can I make Music affect both Sound: Play Music and Sound: Play Ambience only? And how can I make SFX affect SFXs only?
You're saying both SFX and Music affect Music? Or did you mean Ambience?
Ambience is played via SFX - it's not considered a Music track by AC.
How can I make AC consider Ambience a Music? My goal is to make SFX affect SFXs only and Music affect Music and Ambience.
If you use Audio Mixer Groups for audio playaback, you can assign your Music group in the Ambience Storage window's Mixer group (override) field.
Thank you, Chris. I will look into this option.