Hello! As always thanks for the AC, it is really great.
I'm working on my second project and I'm trying to implement the Audio Speech using Addressables.
I did follow the steps in your tutorial.
-Installed through the package manager
-Wrote the AddressableIsPresent in the Player setting
-Changed the method of Reference speech files in the AC Speech Manager to "Addressables"
-Imported the audio files and renamed the one matching the number in the list from Gather Text
-Also clicked the "addressable" checkbox on the audio file itself
When I start the game, its giving me this error:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Player173
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync<UnityEngine.AudioClip> (object)
(173) is the number of the line, which is simply called Player173 (it's the default, I haven't touched it)
I'm using also Speech Audio can be Translated
Unity 6.1 and AC Version 1.83.0
Thanks in advance
Flavio
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Comments
Problem solved doing "Simplify Addressble Name" which I though wasn't necessary in my case. - for some reason as soon the speech started to work the subtitles disappeared.
Also solved this last issue, going in the first place through AC Editor - Setting - Default Option - "show subtitles". (which didn't work) - Only worked using the actual menu in-game (even tho I'm not sure now if is working because I changed in-game in-editor). I also selected in Menu-Subtitles: "ignore "Subtitles" option checked.