In the tint map tutorial (
http://www.adventurecreator.org/tutorials/working-tint-maps) the instructions need a little update for the latest version of Unity:
Instead of "Change the Texture Type to Advanced, and check Read/Write Enabled. The Tint map will not work with this texture unless we make these changes. Click Apply at the bottom."
With the latest Unity it should read:
"Unfold the Advanced pane ,and check Read/Write Enabled. The Tint map will not work with this texture unless we make these changes. Click Apply at the bottom."
Comments
I might be going crazy, but I can't find any tutorials in the tutorial list about Tint Maps, and in the Manual, hotlinks to 'Tint Map' seem to not work.
I'm sure I saw a video about tint maps somewhere... but getting Mandala effect vibes lol.
Tint Maps were deprecated in v1.82, given that Unity's 2D URP lighting now achieves similar effects bulit-in to Unity.
What is the 2D URP feature I should be looking at to replicate the same thing as tintmaps? In particular, anything as simple as just painting the ground in grayscale? Alternatively, is there such a thing as "negative" lighting? e.g. painting shadows
It's not a 1:1 equivalent, but if a character uses URP's Sprite Lit shader, their brightness will be controlled by 2D Lights.