Thanks for the detailed breakdown.
The various Slider / Toggle etc settings that allow you to link your elements automatically to various Options data - while convenient - aren't strictly necessary if you want to delay actually writing to your Opti…
It's a bit of a unique setup, but I think I understand the issue. I'll need to take some time to delve into it properly, however, but I'll update this thread when I have more. Thanks for the bug report.
The "Show Hierarchy Icons" setting only applies when using the legacy Hierarchy window.
When using Unity's new Hierarchy window, AC's icons are shown by enabling the "AC" section by right-clicking the window's header.
Do you get any related warning messages when either saving or loading the game?
If you go to the top of the Settings Manager, you can access the Save-game File Manager, and from there, the full data for the save-game file. If you copy/paste it her…
In a backup/duplicate project, import the latest AC to check if it's not something that's since been addressed - but I suspect it's an issue with the font itself.
I'd expect switching over to TextMesh Pro and Unity UI for your Menu/Font rendering w…
This can be done with text tokens. In the case of a Variable with ID 5:
Your password is [var:5]
See the Manual's "Text tokens" for a list of all those available.
Version 1.86.7:
* Added: Hierarchy icon support for Unity 6.6
* Added: Ability to filter "Speech: Start" and "Speech: Stop" events by a specific character
* Added: "Optional" suffixes to optional event field labels
* A…
It depends on your setup, but it might be enough to just auto-remove the item if it gets added to your Inventory.
Use the Events Editor to listen out for the "Inventory: Add" event, filter it by the Item in question, then have it run an A…
Is this for a 3D game?
If you add a NavMesh Obstacle to the collider and opt to have it Carve the NavMesh, then it will update the NavMesh and cause the Player to only go as far as they can.
What is it about the dedicated AI assets that you consider "very limited"? As in, in how they can affect AC?
When it comes to new features, I always prefer to consider a typical use-case and work backwards. Do you have a specific scenar…
Is the item in the Inventory to begin with?
You can use the Inventory: Select Action to manually select an Item, optionally without it being in the player's Inventory.
Welcome to the community, @nixonlee.
In the case of an NPC chasing the Player, you can attach a large Trigger to the NPC that causes them to start chasing the Player once they enter. This can be done with the Character: NPC Follow Action, with an …
Is the issue limited to just this scene, and does the yellow cube appear incorrect in the Game window if you enable Gizmos?
If you're using a Perspective camera, check the Hotspot's Z position as this will affect its perceived position.