You can find past discussions on using Anima2D here:
Anima 2D Sprite Meshes
Bone Based Characters?
Anima2D character in a 2D game
The first link contains a simple script that gets Anima2D to work with Sorting Maps, but other than that it should be…
If you're looking to disable Dialogue System, then you'll have to contact that asset's author - I'm not in a position to give advice for another asset's behaviour.
If "Wait until finish" is unchecked, then it shouldn't wait anyway. But I can't recreate the behaviour if it's checked.
Which version are you using? Please try the latest release, and also share screenshots or steps to recreate the issu…
Since it's drawn with Unity UI, the image is set directly within the UI prefab - not within AC's Menu Manager.
You can either control it through script, or just add an Animator component and create animations with different images on the button.
Y…
The animation controls should only show if a texture is assigned. If you re-assign the texture, does it appear?
Did the texture become unset by itself? What version were you updating from?
No problem, thanks for the details.
Actually, you bring up an important issue in that some of the options that appear in the Menu Manager when using Keyboard And Controller input (such as Directly-navigate Menus when paused?) have an effect regardl…
Thanks for posting. This is (I believe) due to a new feature that was introduced in v1.59b.
Characters in 2D games now account for the scene's perspective - meaning if the scene has a large range in scale (i.e. a small change in the y-axis causes …
You could either create a "dummy" narrator NPC that isn't seen that allows you to set a color as you would any other NPC, or create a separate Subtitles menu that only shows for Narration text.
The For speakers of type field in Subtitle m…
Sliced sprites can't be used directly, but single sprites now can be. You can then define a Packing tag for those sprites and pack them so that they are merged into a single image.
The "During Gameplay" appear type will cause the Inventory to only show when in regular gameplay - AC Conversations excluded.
The Menu: Change state Action can be further used to lock a Menu, which prevents it from showing even when it's …
Sorry, but you're going to have to elaborate. Which part of the tutorial are you referring to, and what are you clicking? Screenshots of the relevant parts will help us to understand your meaning.
You can't control the system cursor, but can control AC's own cursor by using the InputMousePositionDelegate to override its position.
Details on using degelates to remap inputs, as well as an example that uses the above, can be found in the Manual…
Welcome to the community, @victor.
For us to understand why, you will have to provide more information so that we can see what is going wrong. For starters, in which versions of AC and Unity are you working with, and on what platform?
If you're u…
Ths first thing to do will be to determine if the problem lies with the Animator, or with how AC is controlling it.
Remove AC temporarily by going to a fresh scene and removing the AC components, and control the animations manually by changing the …