Have you tried connecting the Profiler?
Could be as much a Unity issue as much as AC, but what's the latest version of AC you've tested with?
It's likely to do with the preloading of assets. One way you could try to determine what's causing it is…
If it works, it works - but you should test how it copes with saving and loading before leaving it. An offset can be introduced by moving your Anima2D rig/sprites to a new child and using the child object to offset it correctly.
Jumping is not pos…
Sure - any Button listed in the Menu Manager can have its Click type set to Run Action List. See the Manual's Section 11 for more on UI/Menus.
The Player: Check Action can also be used to determine the current player to dynamically alter which pla…
No problem.
The bug was due to the introduction of smoother camera movement, whereby the Vertical movement's offset value was still accounted for even if it was locked.
Version 1.59e
Upgrade note:* Due to deprecation, GUITexture and GUIText components are no longer recognised by the Highlight and LimitVisibility components in Unity 2017.2 or later
* Changed: The "Engine: Play movie clip" Action now d…
Thanks for the details.
If you want to override the axes, you'll have to use either Mouse And Keyboard or Keyboard Or Controller. Touch Screen input relies on internal input checks and can't be overridden in the same way.
The free-aim delegate sh…
No need to kick yourself - if there's an issue with AC, I will fix it.
First of all: from which version were you updating, and what version of Unity are you using?
The warnings about Constant IDs on the cameras are there for your benefit - and if …
Doesn't seem right at all. But given the code change, that should only occur if it's detecting a collider. It could be the Hotspot Detector - what layer is it on? Try moving it to Ignore Raycast.
You're correct that ActionLists can't be run in the loading scene, but custom code that does the same thing can.
If the scene had a number of disabled sprites facing the camera, it would be quite simple to have a script to enable one of them at ran…
Doesn't sound right. You mean it instantly turns off then fades back in when clicking?
What versions of AC and Unity? Please provide that whenever posting.
Are you selecting the inventory manually with the Inventory: Select Action, or is it all …
See the end of Section 3.1.2 (Players) in the Manual.
Set Player switching to Allow in the Settings Manager, and you'll be able to assign each possible Player character as a prefab - and set one as the default.
The Player: Switch Action can then b…
Interesting approach - normally 2D games work with the character's inside the NavMesh / colliders, not on top of it.
In that case, placing the Player object on a separate Layer and modifying Unity's Physics settings to have it ignore your NPC root …
You're just editing the _Camera MonoBehaviour script? If you're talking about Editor field serialization, and not the actual AC save system, no, shouldn't be any issues like that. What was the actual code change?
On a side note: the _Camera compo…
Again: in what way, specifically, are they broken? And which version of Unity exactly are you using?
Your image shows that the "Maximum" constrain value is smaller than your "Minimum".