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ChrisIceBox

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ChrisIceBox
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  • Is your camera Perspective or Orthographic? The issue you're describing is common in operations that use Unity's Lerp function.  For some operations, such as character movement, AC uses a built-in lerp process that aims to reduce this behaviour.  I…
  • The 2D camera already has this feature - when using Perspective projection, the Offset values in the GameCamera2D camera cause the same shift. 2D cameras shouldn't be rotated downward, as Unity's own 2D view depends on the camera being straight-on.…
  • You can still switch scenes through code, but you have to use AC's own function for it: SceneInfo sceneInfo = new SceneInfo ("MyNewScene", -1); KickStarter.sceneChanger.ChangeScene (sceneInfo, true);
  • What is your Interaction method set to? If it's Choose Interaction Then Hotspot, the input button names associated with each icon is listed above the icon's texture in the Cursor Manager. If it's Choose Hotspot Then Interaction, and you rely on In…
  • Details on creating 2D scenes, including required texture types, are given in Section 1.5 of the Manual. Check that the sprite graphic is placed in front of the camera.  It may be that your Scene's Default Camera is placed at the same spot as your …
  • In v1.59b, the GameCamera 2.5D will be upgraded to allow for perspective offsetting - removing the need for custom code as above.  This may help with the inclination issue, as it will allow you to view "beyond" the camera's regular FOV wit…
  • I have updated the Action script with support for parameters / constant ID (so it can work with assets).  It can be found on the AC wiki here: http://adventure-creator.wikia.com/wiki/FinalIK_Interactions_Integration_%28AC_Action%29
  • AC makes use of Unity for all its rendering/graphics, but Unity itself allows PNG images just fine - the file format, and texture type, are two separate properties in Unity. To convert your image, select it in the Project window, go to its Inspecto…
  • Welcome to the community, @FeelingTerrible. Any AC ActionList/Trigger can be invoked by calling its Interact() function - see the "Interaction scripting" chapter of the Manual for more on that. With regular animations, this can be done b…
  • If we assume UP = 0 degrees, if we click at 100 degrees the character's facing direction is 90 degrees. This can not be solved because of 2D? Is that showing exactly as 90 in the Inspector? Generally speaking, a character's facing direction is dire…
  • @Onat: Which forum-found Actions are you referring to? I don't recommend making the AC MainCamera the same as the Cinemachine brain - either make it an AC GameCamera (attach the "Basic Camera" component - see the Manual's Section 4.3) or…
  • Welcome to the community, @conigliocattivo. The animations used in the tutorial come from Unity's Standard Assets, but I found a similar "floating" issue myself with it.  I had to play around with the Y-position baking settings in the Ani…
  • AC is designed to allow you to create such puzzles using its systems such as ActionLists, Menus and Variables - so that you can tailor it exactly to your own needs, rather than having a "built-in, one way" of doing things. This has been c…
  • The tinting occurs in the FollowTintMap component.  If you look inside, you can see that the color changes are made to the _spriteRenderer / _spriteRenderers variables. The code could be modified, or the whole script duplicated and tweaked, to chan…
  • The Conversation Editor/Inspector is just running code that you can do in a custom script. A Conversation's options are listed in its options variable, which is a List of the ButtonDialog class.  The Scripting Guide describes all of AC's public fun…
  • I can't see a movent issue with the girl.  Try it with Gizmos enabled in the Game window - a blue line should depict the player's path. If you're not using Root Motion, then character movement and animation should be independent. To be absolutely …
  • By "normal size", you mean what scale, exactly?  Your End scale value would suggest >200%. When using an animation curve, the scale % is multiplied by the curve's height - so you'd need a maximum y-value of >2, not the default of 1.…
  • Please post the version numbers of both Unity and AC. The First Person Camera need not be assigned as the scene's default - it will be set to that automatically whenever in gameplay and using First Person movement. A simple test on my end caused n…
  • Thanks, I'll use the images you've posted and try to recreate the issue.  I'll post here if I need more info.
  • Welcome to the community, @Deeeev. Generally, whenever you want to focus on another object - you use another camera.  The Scene Manager can be used to create as many GameCameras as you need - each with their own properties.  The Camera: Switch Acti…
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