some of Speaker labels ignore other languages and after "Gather text" took only english.
What do you mean, exactly? That the fields for translations are missing, or that they've reverted back?
Again, is this "Mary" character a…
The "last used" camera is not accounted for when switching scenes naturally (i.e. through gameplay as opposed to loading a save file). Instead, the GameCamera associated with the appropriate PlayerStart is relied upon.
How many cameras a…
When in Keyboard Or Controller mode, the mouse is moved with "CursorHorizontal" and "CursorVertical" input axes - see Section 2.3.2 of the Manual (Keyboard or controller input).
What version of AC?
A NavMesh is considered "on" when placed on the NavMesh layer. Setting the Default NavMesh in the Scene: Change settings Action should change which one (and only one) is placed on that layer.
In a separate Cutscene, …
1. Very well, I'll allow tokens to work with AC Sliders.
2. Is your UI Slider correctly linked to the Slider Menu Element? You must ensure that the Slider component shares the same Constant ID number that is listed in the AC Slider properties. Pl…
Where is the AC cursor located?
In the Settings Manager, under Interface settings, there is a checkbox labelled Lock cursor in screen's centre? - is that checked?
The forum cannot host images, but you can upload them to e.g. imgur.com, and post li…
Please be more descriptive with the problem.
"Doesn't work" in what way? Is it not being listed in the Speech Manager after clicking "Gather text", or is the translated value not displaying in-game? If not, what is showing ins…
In 2D or 3D?
Moving NavMeshes physically isn't best practice, but it's a problem that's hard to visualise. Please post some images showing the layout of the scene along with any other relevant shots (how you're setting the Default NavMesh etc).
T…
In what version? What is the state of the "Play in background" option in the Dialogue: Play speech Action itself?
Have you modified the default Subtitles Menu? There is an option in speech Menus to configure what kind of speech it displ…
That's what I was getting at, apologies if the wording was poor.
With Mecanim-based characters, animations are not played by name - but instead by controlling parameters. The character script itself has no concept of what the "idle", &qu…
And such changes also have an impact on performance.
I don't need to be reminded of what AC is about, but I do need to be given a case for such large changes. Please give a proper example of why/how you'd use this - not how an Action might be modi…
The "Set Standard" method works by changing what parameters AC will affect.
Mecanim works by controlling parameters for things like the movement speed ("MoveSpeed" float). The names of these parameters are set in the chararacte…
Have you tried the Straight To Cursor option? That provides features for continuous pathfinding when held down, provided you have a non-zero Pathfinding update time set further down the Settings Manager.