Sorry for the trouble. Can you share any light into what may have caused it? The issue is related to languages - did you try adding a new language/translation?
A fix will be issued in the next update, but in the meantime you can fix it by opening…
As well as showing the issue, please be sure to also post details on how you came upon it. What versions of AC and Unity are you using? Have you modified Tin Pot in any way before trying it out?
Try toggling Move with Rigidbody? in the Player's I…
Welcome to the community, @rbiondi.
Does this occur with all assets available to you, or just AC? This actually sounds like an issue with the Asset Store, rather than AC.
Try importing it from the "Downloads" page available from the Ass…
What is your movement method? It won't work in Point And Click mode.
It may be related to your player character. Try dropping in the demo game's, Tin Pot, into your scene and see if he can jump. If he can, post more details about the way your ch…
Welcome to the community, @DrJohn.
What platform are you working on? It looks to me like this is an issue with Unity rather than AC. The yellow labels you are seeing are just AC making use of Unity's own feature, which is provided when setting a …
What are you changing the layers of, exactly?
AC will automatically handle the layer display of Hotspots and NavMeshes according to the layer names defined in the Settings Manager. If you try to change them manually, then you'll run into problems.…
Not currently, though such a feature could only ever work were audio files manually associated with each line - rather than being linked automatically at runtime by searching your game's Resources folder. That is, Auto-name speech audio files? be u…
Welcome to the community, @pavsikakyj.
Could you elaborate on what you have in mind regarding dialogue? Do you mean each character has a single image for their "speaking graphic", or that the image takes up the whole screen?
A character…
@Diego: Were the original post talking about 50 costume types I wouldn't have suggested player-switching.
Any issues with the player-switching feature should be addressed, regardless. If you can provide more details about your configration that ca…
Welcome to the community, @cycs. No team, I'm afraid - just myself.
As I'm not privy to the development of the game you linked to, I won't comment on their post - except to say that AC is considerably more stable and refined since that game's rele…
Version 1.58a:* Added: Events for character head-turning
* Added: The disabling of inventory items when used in defined Interactions is now optional
* Added: InputTouchPosition input delegate - use to override the cursor position in touch-screen gam…
It does indeed search ActionList assets, but only those referenced by your game - otherwise, asset files from other projects (including the demos) would be included.
If a scene has an ActionList: Run Action, set to reference an asset file, that fil…
I see, thanks. If you aren't using transitions to return back to idle, then you will need the "Has Exit Time" option.
As the length of the animation appears to be only 0.15s, however, I can't see why it would take up to 2 seconds. I wou…
Yes - the Menu: Set Journal page Action can be used to set the current page to the first, last, or specific page number. If you place this action in the Menu's ActionList When turn on asset, you can have it set there before the player sees it.
How do you mean? That's not an option that I can recall.
What platform and movement method are you working with? The cursor will centre when the "ToggleCursor" input is invoked, but what this is mapped to is set by the user within Unity…
Either rotate the gun in the 3D modelling package, or parent the gun model to an empty gameobject, and then have the NPC hold the empty. You can then adjust the gun's rotation by modifying the child's rotation.
"Downloaded your controller" from where, exactly? And what is your Hotspot detection method, as set in the Settings Manager?
AC has its own touch-input system, which works with the First Person movement option - you can try it with the D…