So far as I can tell this is indeed just a very large process by necessity. You have several scenes that are duplicates of each other that share 1,000s of similar lines, whereas it would be better to merge such scenes into one and alter them as nee…
Please show some images of their Animators (with transitions), Inspectors and Actions that are controlling them. Without knowing more detail I cannot advise further.
The OnStartSpeech custom event sounds like your answer - see this tutorial.
The Demo game's TinPot character actually uses another type of custom speaking effect in that his jaw is rotated according to the volume of his speech audio - see the inclu…
As its still in beta, documentation is still very thin on the ground. It's something I'll be looking into myself, however. An AC Action that can run Timelines is already planned.
Raw asset files can't import succesfully, I'm afraid - particularly ActionLists that affect objects that are not included. If the asset is too long to post as a screenshot, I would suggest breaking it into smaller chunks so that you can isolate whi…
They are indeed set every frame - but your Animator should be equipped to handle this. Use Greater Than / Less than comparisons rather than Equal To in your transitions, and the jumping shouldn't matter. You could also use Blend Trees to get aroun…
Triggers have a Cancels interactions? option. When checked, and a Player passes through it "on their way" to a Hotspot (i.e. to run an interaction with Player action set to Walk to Marker) then the Trigger will cancel this interaction and…
Sorry, it's not. But by this point, AC Menus are really more intended for prototyping your UI's behaviour - after which you should switch to Unity UI for final styling, which does give you far more control over spacing options.
Actually since I'll need the exact build settings too, probably better to duplicate the project, and remove the unnecessary assets such as models, animations and sounds - then send me the whole folder as a .zip file.
In which version of AC and Unity? And how many scenes and lines of text are you dealing with, exactly?
It's unlikely this is just taking a long time, but I don't think this is easily resolved without my seeing it. You'll have to PM me your projec…
Welcome to the community, @rechni.
The problem here is that it is trying to delete the asset itself - rather than the scene instance of the object.
Please post the error in full as it appears in the Console window - script line numbers included - …
Highlighting inventory items does not currently work with Unity UI, you'll have to animate it with a custom script instead. I shall add a function to the API that returns the UI Button instance of a given inventory item in the next release - that'l…
As something of a disclaimer, I do need to start by stating that the Spine integration on the wiki is not official - meaning it's a case of "use at your own risk".
Custom animation engines are covered in Section 12.5 of the Manual. Each …
No, they should update in PM as well - but it should be automatic.
How are you changing them, with the Variable: Set Action? Please post their entry in the Variables Manager - I will attempt a reproduction.