Is there anything special about the slope other than its orientation? I wonder what difference root motion would make to things.
Are any custom scripts involved? It may be that the Script Execution Order needs to be changed relative to AC's State…
1) Yes, you can assign icon textures to a Conversation's dialogue options. You'll need to amend your Conversation Menu to display icons, but it's a simple change to the DialogList element's properties. The 2D Demo makes use of this style.
2) Havi…
Quick question: does anyone still make use of any 2D Moving and turning option other than Unity 2D? They were originally added before Unity gave us a proper 2D mode, and shouldn't be necessary any longer.
Methods of switching between multiple InventoryBoxes were discussed in this thread.
Controlling Menus with gamepads is a complex topic in and of itself. What do you mean exactly by "scroll over"? An image showing your desired layout wou…
Without seeing the code and the errors themselves, we can't give any specific help with the script.
But inside your class you need a public ActionList that gets exposed in the Inspector, e.g:
public ActionList myActionList;
And then inside the On…
Never encountered such behaviour myself. There's nothing in AC's code that differentiates between Mac and PC, so it's more likely that any difference is down to Unity itself. Which version are you using?
If the quality menu was always immediately closing, then that sounds like the issue to address. Coupled with your custom action, it could be any number of things at play here. However, as things changed with v1.57a I don't see any choice but to se…
Triggers work by using Unity's own OnTriggerEnter callback, which I don't believe works with particles. Particles have their own callback for collision: OnParticleCollision.
A custom script could detect the collision and then run an ActionList by …
You can prevent distant Hotspots from being placed on a separate layer by unchecking Place distance Hotspots on separate layer? underneath "Hotspot settings" in the Settings Manager.
Could this be a conflict with PlayMaker? You appear to be using to affect the mouse cursor in some way, so it may be that this is an unintentional side-effect. Try it without PM in your scene and see if it still occurs.
In what version of AC?
Switching between the different Hotspot Detection methods shouldn't affect Hotspots - the Player Vicinity doesn't turn off Hotspots that are too far away, and a Hotspot should only be turned off if set to by the default setti…
Perhaps I should have said save game-indepenent - they won't be recorded in normal save files that the player accesses through the Load/Save Menus.
Each save profile should have its own independent value of any linked-variables. If you're getting …
It's not that its immune to such Actions, it's that its running continuously - so it's being re-run over and over again (and ending the currently-run set of Actions prematurely).
@DADA_universe: That message is comping from the Variable: Check Action - not Variable: Copy. In order to compare the values of two variables that are not the same type, you have to copy one of them to a tempoary one that is the same type.
Version 1.57a* Added: Ability to run multiple instances of a single ActionList asset simultaneously
* Added: Parameter tokens - use to display ActionList parameter values in a speech line or Action comment
* Added: Ability to define a custom “Drag” …
You're using a custom Action with Engine: Wait random - please replace it with the standard Engine: Wait until this is solved so that we can discount that being the cause.
As the two Actions on the left (Object: Change visibility and Engine: Play m…