@Nick: There's nothing in AC's code by the name of "ConversationScroll". What are you referring to, exactly - your own script? Please provide details in a new thread - this thread is not intended for technical issues.
You're welcome, @Lavennin.
Markers are rotated at runtime because 2D characters and objects still rotate around the Y-axis - Marker's rotation around the Z-axis during Edit mode is for convenience, allowing you to work in the Scene window's 2D view…
Welcome to the community, @admiralamott.
Audio sounds normally come in two flavours - actual speech of the line in question (played once) or scrolling audio (played continually).
To play a scrolling sound just once, you could try extending the len…
Right-clicking the field's label and clicking Copy script variable with give you:
AC.KickStarter.settingsManager.hotspotDetection
This is an enum variable, so you can search hotspotDetection in the scripting guide to reveal the possible values:
H…
Being able to fix this for future ActionLists will be possible in the next update.
As for existing ones, it's better to have an Editor script that goes through all ActionLists in your project and makes the correction in one go - as opposed to auto-…
I've recreated this in iOS, so assuming that's what you're using, try this:
Open Serializer.cs, and replace the function DeserializeObjectXML with the following:
private static object DeserializeObjectXML <T> (string pXmlizedString)
{
…
If there is an issue with characters getting stuck no matter their settings, then that'll be a bug that needs fixing - if you can provide steps to recreate in a new thread, I'll see what can be done about it.
As for a "global option", sor…
Thanks for the alert. I may well be able to do something about it - I'd encountered the Clone repeating before, but never to that extend and didn't percieve it as having an impact on performance. A backwards-fix may be too hacky (can't say at the …
When it comes to episodic games I'd recommend each episode be developed as a separate project. AC has the ability to import save data between episodes via SavesList menu elements.
Scene files that are unchecked are indeed ignored when gathering te…
So is the Hotspot detection method supposed to change through natural gameplay or is this a setting you want as an option?
Changing fields in the Settings Manager at runtime requires a code snippet but it's very simple. Any field's label can be ri…
Is the description text in question coming from your Hotspot label? You will need to make sure it is at the bottom of the Menu list, as that determines the drawing order.
However, that only applies to Menus that are drawn with Adventure Creator. …
What about the third inventory box you created which was working?
Again, this may be easier for you to just PM me the Menu Manager, Canvas prefab and related ActionList assets for me to see myself. Package them up in a .unitypackage file and I'll …
Please post your warning in full, @Afello - the output posted in the first post referred to a much older version of AC and the line numbers no longer match up with the current release.
The error is indeed pointing to the Remember Animator component. Does it work if you separate them (i.e. have another Animator object with a Remember Animator without any other one).
If need be, you could animate the visibility of the object withi…
Be sure to use v1.57. The Object: Add or remove Action has a Position relative to field, which you can use to set the prefab's position at the time it is instantiated.
If set relative to a GameObject, then it should take that GameObject's position…
Sorry, but there is not enough information here to give a proper answer. Please provide more detail - the forum rules give you an idea of the kind of information necessary to give help.
You could write a custom Action that checks for multiple variables at once - the code to read variable values is given on the front page of the scripting guide.
Outside of resorting to scripting you can also place the Actions in a parameterised Act…
You may be able to make use of an "Examine" interaction by placing a Hotspot component on it, but PickUps don't have this feature by themselves. Otherwise, your current method should be OK.