@Deckard_89: The bug tracker report suggests its fixed in Unity 2017. Though AC v1.57 fixes the compilation issues for that Unity version, support won't be official until it's out of beta.
And the changelog proper:
Upgrade notes* Rigidbody-based characters are now moved by applying forces - Interpolation should be set for smooth motion, and Masses may need increasing to prevent object-pushing
* Parameter values will now be changed wh…
There's much more to the sound settings than the values that appear in Enums - I'm afraid you can't add more settings just by meddling there and there alone.
You can, however, create custom options by linking variables to Options Data - see this tu…
AC no longer requires that player prefabs be placed in a Resources folder. The demo game players are kept there because Unity gets fussy if Asset Store files are moved around by the author, but its not necessary for your own to be there. Is there …
Actually, having a Variable: Set Action before your Variable: Check should be fine *provided that* you always check the value after changing it - hence my previous comment about moving it to a single asset file that you can call upon when needed.
Y…
You don't need to disable Hotspots in your OnStart - just attach a Remember Hotspot component to them and set their Hotspot state on start to Off.
Perhaps it is related to your Also affect chilrden? setting - are the items in the fridge children of…
I'll see what can be done - however, a basic knowledge of the workings of Unity is required before learning AC. The tutorial takes things slow, but isn't intended as an introduction to Unity itself.
You can use the Variable: Run sequence Action in front of the response(s). This will increase the value of a Local Integer variable by one each time it is run, and re-route your ActionList to the next socket - allowing you to have different Dialogu…
When you same the "same image", are you saying you moved the Park's graphic files to your own folder, or you're actually working with a different image? If the latter, you will need to ensure your image's Texture type is set to Sprite, wh…
Expressions are possible with Sprices Unity Complex as well - just check Use expressions? in the characters Inspector and you will then see the Expression ID integer field in their Mecanim parameters section.
You can use the Speech Manager to gather up your game's text, which can then be exported either as CSV files (for translations) or as HTML files for script sheets - see this tutorial as well as the Manual's Section 10.2.
If you wish to edit your ga…
AC's UltimateFPSIntegration script will hide/show UFPS' "vp_SimpleCrosshair" script when exiting/entering gameplay respectively - if found in the Player's hierarchy.
Bear in mind that this integration script is provided as an example only…
Would if I could, @ilmari ;)
Indeed, updating the Menus each frame is certainly a large process - not least because of their co-dependance. Hovering over an Inventory item needs to update the text within a Hotpspot label, for example.
There is, h…
Please post some images of the objects, components, and ActionLists involved, as well as let us know the version number. Are your Actions placed in ActionList asset files, or in scene-based ones? Without knowing more detail, there's not much advic…