There isn't any official integration between Narrative Console and AC, but the focus these days is on empowering users to write their own, tailored integration anyway (see the scripting guide).
While I haven't been through it myself, I imagine you …
You can opt to make a DialogueList display only a single option, so you could feasibly separate each option into separate elements.
However as I said: the OnMouseOverMenu event provides a slot number index parameter - which will be 0 for the first …
Version 1.56f* Added: Ability to limit which characters stop speaking when using the “Dialogue: Stop speech” Action
* Added: Option to reset the cursor icon when re-selecting a Hotspot if “Select interactions by” is set to “Cycling Cursor And Clicki…
You can do this using AC's Menu system - if you create a Menu with an Appear type set to Manual, then you can control when it is displayed using the Menu: Change state Action.
By default, AC Menus are drawn using it's own built-in system rather tha…
Well, there are a number of issues with it besides - you can right-click when over Hotspot "Z", and it won't have any percieved effect until you hover over another Hotspot. There is also the added complication of the option to include inv…
Welcome to the community, @chaotive.
By "1 meter per second", I take it you're referring to the percieved distance, rather than something constant throughout the scene - i.e. you want the character to move more slowly in actual Unity unit…
I'll add such a function, then. Bear in mind, however, that it'll still be dependent on whatever constrains / position its target takes - so if you don't update the target's position as well, it'll simply move back to where it was before over time.…
You'd need some custom coding, I expect. A custom camera could do it (see the Manual's Section 4.6), but you may be able to get this with the standard 2D camera with some simple scripting.
How are you moving the camera normally, and is this an ort…
I can't speak for PlayMaker's performance on mobile, but AC has a section in the Manual dedicated to optimisation - see Section 13.6.
AC also has an Action that can be used to run PlayMaker FSMs - you can use this to call PM functions as part of AC…
In what version of AC?
Have you enabled speech-skipping? It may be related to that - try disabling that if so and see if the issue persists. Also check the state of your Menu's Ignore cursor clicks? option, and your UI's Interactable option.
AC doesn't have a "pixelate" option, but it's possible that you're referring to the zoomed-in Game window. Move the slider at the top to 1 if so.
Which version of AC are you using? Though your scripts only read the value, as you are als…
The same behaviour can be used for Inventory items by setting Inventory interactions to Multiple. Just as with Hotspots, this will allow for any number of interactions to be assigned to an item, but you will have to re-define them in the Inventory …
Thanks for the bug report. I shall attempt a recreation, but it'd be helpful to see screenshots of the ActionLists to ensure I'm doing exactly the same thing. Are these ActionList assets or scene-based Cutscenes?
Edit:
Sorry, can't reproduce. Is…
From what you're describing, I think what you're looking for already exists - set your Interaction method to Choose Hotspot Then Interaction, and then Select interactions by to Cyling Cursor And Clicking Hotspot.
You'll have to reconfigure your Hot…
So it's as if the items have been removed, but the UI hasn't been updated? If the recipe is wrong, pressing "Create" shouldn't have any effect. Are you requiring the player to have specific amounts of each item / be in specific slots? A…
Being a Unity component, the Content Size Fitter ought to be able to update itself correctly. I'd recommend testing it out without AC so be sure that it isn't the component itself that's at fault.
You can also try adding a brief fade transition ti…
Yes - if you were to do this in AC, relying on inventory items and "using" them on Hotspots in your scene would be the best way to go. Drag-and-drop inventory works fine on mobile, and you have a number of Actions that can achieve the sho…