So, do any of the conditions mentioned in the warning apply? Check that there are no other ActionLists running than the one that is running the Action - you can do this by checking List active ActionLists in Game window? at the bottom of the Settin…
The Camera: Switch Action is used for switching the "whole screen" camera, not for displaying an "insert" camera on top.
An "insert" camera can be made following Unity's docs at the bottom of this page. This could be …
a) What version of AC are you using? The code the message is referencing shouldn't be running while the game runs - it is appearing every frame that the game runs?
b) Update to the latest AC version. Drag-and-drop inventory was added for Unity UI…
It's a complicated-sounding issue, to be sure.
While NPCs are generally expected to have a single Hotspot on them, a caveat of the system (common to many Unity components in general) is that there only be one Hotspot on each GameObject. This is be…
Everything certainly looks fine in the images. Is the Button's Canvas correctly sized, and have you tried running the "SayHello_actionlist" manually to check that it runs correctly?
What version of Unity are you running, and on what plat…
It's certainly a Unity workflow issue rather than an AC one. Until it works outside of A/C I don't see switching to SUC helping much.
It could be that the layer has no weight. Click the cog icon next to "Bubble Layer" and make sure its …
Great to hear, @Snebjorn! I wasn't aware of the new export/import tools - I took a look before and it all seemed much too complicated, though Dialogue System always provided a good way of linking A:D and AC together.
If you'd like to share any of …
Your new Animator layer only has one animation in it - which means it's the default and will play automatically. Try creating a "dummy" default animation by making an empty animation slot in there.
Controlling Animators without AC can be…
SFX issue: yes, this sounds likely. Narration is currently played via the scene's Default Sound prefab, which is set to SFX by default. I'll look into the best way to combat this.
Music issue: Speech audio must be played using the provided AC Act…
Your post about reverting the References asset suggested there was something related to your Managers. Did you try my suggestion of assigning the 3D Demo's Managers in your own project to see if that makes a difference?
You could also test the opp…
Welcome to the community, @ShadieB.
Would it be possible to set each camera individually with their own
individual baked navmesh plane and use a teleport player option to move
players to the next location? In theory treating each photo as its own…
Thanks.
The NPC issue appears to be because AC is outputting messages to the Console window - these are likely warnings about something wrong with your NPCs.
If necessary, you can disable AC's messages from the top of the Settings Manager, but you…
Thank you for your continued patience with this issue. With each debug log we get closer to the source. And the debug output was exactly the same with the second test?
One more log, this time placed as the first line inside ActionListManager's Ca…
It's as fast as it can be - though you're not using the latest version, v1.55c. Altering the texture import settings may help to improve things - you shouldn't get noticeable lag with any kind of cursor, generally.
Further performance enhancements…
It's a wierd trick, but it seems you can do that by assigning an Abedo Texture to Unity's Standard shader, and then changing the shader's type to Sprites Diffuse.
Works for me in the 3D Demo game on a quad with the 2D Demo game's "Lunch" …