Bizarre indeed. And you confirm this is in v1.55c?
The first thing will be to get the correct behaviour when the Menu's Source is set to Adventure Creator, so that we aren't having to solve problems with Unity UI at the same time. Make sure that …
AC has its own frame-flipping feature when using the Sprites Unity engine, but it's not available for Sprites Unity Complex. Is this what you're trying to make use of? I suspect that if you set it when the Animation engine is set to Sprites Unity,…
Variable tokens are already a feature of AC. When viewed in the Variables Manager, the Replacement token field shows you what you can enter into a speech text box to show its value, e.g:
Global variable with ID of 2: [var:2]
Local variable with I…
Set it up in a new, empty scene just for testing this one thing. Leave the Highlight script out of it until you're happy with the way it looks on its own. You can use the Emission value to make it brighter than the surrounding it should make it, b…
Are you saying that the Fixed Timestep value has an effect on the speed of the door? What about the bed? Did you raise the Max speed value back up to what it was previously at?
Welcome to the community, @theTinCat.
Yes, this is possible. Be sure to use the latest version of AC, and you'll find it under the Player / NPC Inspector's Audio clips panel, provided that Scroll speech text? is checked in the Speech Manager.
I have recreated what I believe to be your problem, but so that there's no confusion - perhaps you should try recording a video that demonstrates the issue exactly. While I still believe this to be a Unity physics issue, I shall see if there is ano…
"Not displayed properly" in what way? You'll probaby need to change the Texture's import type in the Inspector to Texture, rather than Sprite, in order for it to work with Standard Shader.
I agree that it should be working without need f…
It's hard to tell much from the screens, since so many of your pages begin with "Day 1" - meaning it's not possible to tell which journal page is actually open. If you can, temporarily add the page IDs to your text so that we can see what…
Welcome to the community, @armaan.
Please see the Manual's Section 2.3 regarding Direct control - the Player does not rely on the NavMesh for restricting movement when moving with this method. The NavMesh will only be used by NPCs, and the Player …
So "Day 1" is part of the new Journal page's text, or is that a separate Label? What language are you using, Original or English?
The screenshot of the Speech Manager doesn't show the Journal page itself - please take another showing the…
First issue: good spot. I will need to look at it more thoroughly, but on first glance it appears this is indeed a bug.
Second issue: you're doing this with the Save: Check Action? Though the function itself is correct, it seems there should be a…
Try re-importing the file /Assets/AdventureCreator/Resources/MusicEngine. The prefab should have a child object on it that contains both an AudioSource and Music Crossfade components.
Like I said, I'll look into it. I suspect I'll make a change in the next release: if you're opting to manually handle the saving/loading (i.e. Save when click on? is unchecked), then the Menu won't automatically be closed - and you'll have to do so…
Apologies again - that was bad advice. An unlit shader has no "_Color" property - it's just a Texture - so its brightness cannot be changed.
Try using the Standard shader but with an Emission value - that should make it work with the Hig…
I see. In that case, you'll have to rely on Active Inputs to do it. Active Inputs allow you to trigger ActionLists when an input button is pressed, so you can use this to manually turn the Menu on and off instead of doing it via the Menu's "A…