Detecting Hotspots from a sprite's shape isn't possible I'm afraid, as each detection is done via a Raycast and so any more than 1 per frame would be very expensive, and you'd need a very large amount of such rays in order to get accurate behaviour.…
I don't know if this is good news or bad news, but I can't actually recreate the problem. I should have asked this to begin with, but are you using the latest AC?
I've created a .unitypackage of the test project I made for you to compare with. Im…
I'm assuming you've done some extra work regarding your Hotspot's tags, but alternatively you could simply check for the presence of the Hotspot component.
Look for the Close interactions with option in the Settings Manager and set it to Click Off …
You're going to have to post some screenshots of your ActionList and Menu element properties I'm afraid, as I can't recreate the problem.
Does it work until the new page is added? How many pages are in the journal to begin with, and does the previ…
The Collider in question being the one placed on the Hotspot? There is no restriction on the type of 3D Collider you use - check that it's on the Default layer and Is Trigger is checked. Please post screenshots showing the GameObject with the issu…
It's important to know if this is an issue in the Editor only, or in builds as well. Try both Cursor rendering options in builds - does the issue continue?
Sure, just get the value first:
int myVarID = 1; // Or whatever
float points = AC.GlobalVariables.GetFloatValue (myVarID);
points += 2; // Or whatever
AC.GlobalVariables.SetFloatValue (myVarID, points);
It is down to the way movie clips are handled on mobiles - Unity will pause the game itself while the movie plays.
AC relies on Unity's internal movie playback system. Unity are planning an upgrade of it, but until then there's no way to get aroun…
In that case, you could consider moving the backgrop to the same UI, and link it to the Menu Manager via a Graphic element. Then you'll be able to use the Menu: Change state Action to show/hide the backdrop with the Hide Menu Element / Show Menu El…
Very nice! I wouldn't call that a hack, though I wonder if you could do that with a Variable: Check Action that loops in on itself as well.
I'm not sure if ActionList2 is now contained within ActionList1 - I was thinking it would be the other way …
Welcome to the community, @MMFSdjw. You can do this in one of two ways:* Pause the game whenever the Interaction Menu is open, so that the cursor becomes automatically unlocked. You can do this by selecting the Interaction Menu in the Menu Manager…
You will need to set a Page offset # value of 1. The new Journal element doesn't dupliate the other, it just displays the same pages of the original - but with the offset value you can tell it to show a different page as the other.