You should always update to the latest version, after backing up, before we can determine if AC is the cause.
We'll need more detail - what does your full Player Inspector look like? Have any Remember components been added to the object (children …
This may be because you're calling this Action before the save system has initialised. At what point are you calling it? Temporarily remove this call and run it manually during normal gameplay instead - does it then work?
So far as the "spec…
Welcome to the forum, @Joakim.
First of all, you'll want to use the Remember NPC instead of the Remember Transform component to save NPC data - position and rotation will be included as well.
NPCs are traditionally manually-moved by using the Obje…
What version of Unity are you using? AC performs a simple check to see if the selected hierarchy item contains a Renderer component (MeshRenderer is a subclass of this).
The "Create a new prefab" box appears after selecting one from the …
The option appears when you have a mesh renderer or sprite selected in the Hierarchy. If not, the new Hotspot will be placed at the scene's origin.
You can also create Hotspots in your scene by adding the "Hotspot" component to a collide…
The video is too far zoomed in to tell what's going on - the border of the NavMesh, details of the character's Inspector, the NavMesh's Inspector, and the value of the "Pathfinding update time" in the Settings Manager will need to be known…
In what version of Unity now? Please give details/screenshots about the Menu and Button - is the log correct in that it's not listed in the Speech Manager?
AC currently has trouble activating an Interaction menu for a given Hotspot, which I will revisit now you've brought it up.
The Hotspot Menu, however, is a different story. So far as the internal workings go, the Hotspot Menu / label is a separate…
AC requires that only one Camera is tagged as "MainCamera". It will also disable the Camera component on any GameCamera, but if another Camera exists in the scene, untagged and without AC scripts, it will allow it.
You could try arrangin…
"SubtitlesOn" being an ActionList that runs when your Subtitles Menu is turned on? And what is the prompt, exactly?
You can use the Menu: Change state Action to show/hide elements within a Menu. You could therefore create a "Click …
Welcome to the community, @Rooster. Screenshots of your setup are definitely going to be necessary to properly help. Are you following the 3D tutorial exactly, or using the principles covered in your own game?
Since that tutorial was made, it's n…
Indeed: as the Dialogue: Play speech Action UI states, playing a speech line without an associated character will cause it to be considered a narration line.
For control over how narration is displayed differently to character subtitles, you can cr…