You'd need a custom Action or script that sets the volumes to zero. The code you want to call is:
AC.KickStarter.options.SetVolume (SoundType.Music, 0f); // Mute music
AC.KickStarter.options.SetVolume (SoundType.SFX, 0f); // Mute SFX
AC.KickStarte…
Welcome to the community, @MoCohen.
We'll need to know more about your game in order to get to the bottom of this. What version of AC are you using, what platform are you building to, and what is your movement method? A screenshot illustrating th…
I'm afraid that this is proving impossible for me to recreate. You will have to PM me a .unitypackage of an example scene, Managers and Player prefabs that can be used to show the exact problem.
No need to fret - a custom script to play sound will not be necessary, as the sound is indeed being triggered when the Sound: Play Action is run. Why it is not playing immediately, however, will have to be seen.
Is your game paused at the time tha…
You're correct that, when it comes to First Person games, GameCameras are only used during cutscenes (i.e. when control is taken away from the player). I suspect that the issue is being caused by a gameplay-blocking Cutscene being run when the scen…
Welcome to the community, @thadeway.
What is the "testman7" object your Actions reference? The Player?
The Trigger is set to only detect the Player (see the Trigger detects field), meaning it will only run when the player interacts with…
There is no Object: Call event: Send message Action - do you mean Object: Call event or Object: Send message?
A screenshot showing your meaning would help a lot - but be aware that the Object: Call event Action cannot pass function parameters to th…
More detail will be needed in order to properly help:* What versions of AC and Unity?
* If you add a ninth PlayerStart / scene, does that work - ie. is it just the 8th, or all above 7?
* You can see what ActionLists are running at any time by checki…
You would have to modify the field in the Settings Manager through script. This is generally true for any such field you want to change mid-game: right-click the field's label and you'll be able to copy an API reference to it to the text buffer. T…
Nice tip! Be aware that you can also use the Engine: Play movie clip Action to play a movie on a Material that's assigned to a plane for a similar effect.
As InteractionA is also what's called to actually interact with a Hotspot, it could be that it's being used picked up by both the interaction and the input check - if there's no delay before the Input: Check is run, that is. You could try inserting…
Welcome to the forum, @TheBear. There are two ways you can do this:
1) Link your Unity UI to AC's Menu Manager, so that your UI Text box is controlled by AC, which you can then set to display the value of the variable using tokens, i.e:
Score: [v…
Yes, that sounds possible. You may have to do some extra work in order to save it (see these tutorials: tut1, tut2) but that'll be the next step - first you just want to get the Actions changing the sprite. An Action can also be extended to make u…